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Computing

Intent

Children are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Children build on this knowledge to create programs, systems and a range of content. 
At Nutley CE Primary, we also aim to teach our children to balance the benefits offered by technology with a critical awareness of their own and other’s online behaviour and develop effective strategies for staying safe and making a positive contribution online. Topics covered are: self-image and identity, online relationships, online reputation, online bullying, and managing online information. 


Implementation
Children are introduced to computing technology and programmes in EYFS (mouse-control and typing) and by the time they are in Key Stage 2, they are being taught a series of computing studies lessons every term. Children visit our Computing Suite with touch-screen computers and can access laptops and I-Pads in the classroom. Teachers plan using our Computing Scheme of work and our progression grid to ensure that children are always building their knowledge and skills. Connections are made with the learning journey wherever possible to ensure a deeper learning experience.
All children have access to G-Suite Google Classroom – an online learning platform. This enables children to learn remotely, as well as cover aspects of the computing curriculum in school.
We teach online safety throughout the year using ‘Education for a Connected World’ and we celebrate Safer Internet Day. In Year 6, we have Digital Leaders who work with a member of staff to discuss current issues experienced by children online and help support others to keep safe and enjoy new technology.


Expectations:
Year 1 and 2: 
•    understand what algorithms are; how they are implemented as programs on digital devices; and that                  programs execute by following precise and unambiguous instructions 
•    create and debug simple programs 
•    use logical reasoning to predict the behaviour of simple programs 
•    use technology purposefully to create, organise, store, manipulate and retrieve digital content 
•    recognise common uses of information technology beyond school 
•    use technology safely and respectfully, keeping personal information private; identify where to go for help          and support when they have concerns about content or contact on the internet or other online technologies


Year 3 and 4:
•    design, write and debug programs that accomplish specific goals, including controlling or simulating                physical systems; solve problems by decomposing them into smaller parts 
•    use sequence, selection, and repetition in programs; work with variables and various forms of input and            output 
•    use logical reasoning to explain how some simple algorithms work and to detect and correct errors in                algorithms and programs 
•    understand computer networks including the internet; how they can provide multiple services, such as the        world wide web; and the opportunities they offer for communication and collaboration 
•    use search technologies effectively, appreciate how results are selected and ranked, and be discerning in        evaluating digital content 
•    select, use and combine a variety of software (including internet services) on a range of digital devices to         design and create a range of programs, systems and content that accomplish given goals, including                 collecting, analysing, evaluating and presenting data and information
•    use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour;                  identify a range of ways to report concerns about content and contact

Year 5 and 6:
•    design, write and debug programs that accomplish specific goals, including controlling or simulating                physical systems; solve problems by decomposing them into smaller parts 
•    use sequence, selection, and repetition in programs; work with variables and various forms of input and            output 
•    use logical reasoning to explain how some simple algorithms work and to detect and correct errors in                algorithms and programs 
•    understand computer networks including the internet; how they can provide multiple services, such as the        world wide web; and the opportunities they offer for communication and collaboration 
•    use search technologies effectively, appreciate how results are selected and ranked, and be discerning in        evaluating digital content 
•    select, use and combine a variety of software (including internet services) on a range of digital devices to          design and create a range of programs, systems and content that accomplish given goals, including                collecting, analysing, evaluating and presenting data and information
•    use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour;                  identify a range of ways to report concerns about content and contact


Impact
We aim for our children to become digitally literate so they are able to begin their secondary education with confidence. We teach them transferable skills and knowledge to prepare them for a digital future that is rapidly changing.  We also want to grow children who reflect on their use of technology and how this may impact themselves and others, and who independently promote online safety and ethical practice.

 

Click here to see the Computing Progression
 

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